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Wild Dog Organization

The Wild Dog Organization (hereafter referred to as Wild Dogs) is an organized criminal syndicate full of trained mercenaries, ex-V.S.S.E. agents, and professional killers. The leader is known only as Wild Dog, but he is in fact a subordinate to then-treacherous V.S.S.E. agent Robert Baxter. The Wild Dogs have been in business for years and are frequently hired by other criminal organizations to provide additional support.

Time CrisisEdit

In 1995, Wild Dog and his mercenary army are hired by the Imperial Dictator, Sherudo Garo to kidnap Rachel MacPherson, the daughter of Sercia's President William MacPherson. She is kidnapped to get President MacPherson to give Sherudo the access to the V.S.S.E. global and whole military network so he can rule the Sercian Republic.

V.S.S.E. sends their best agent Richard Miller to Sherudo's castle to rescue Rachel before sunset (5 PM). Though Wild Dog boasted that his men would kill Miller, the "One-Man Army" proves too much for them and Sherudo is killed. Wild Dog then captures Rachel for himself and drags her to the roof of the castle to escape by helicopter before he blows it all up in order to make media believe that she is dead. Miller pursues them to the roof and defeats Wild Dog in a heated gun battle, supposedly killing him when Wild Dog accidentaly release the grip of his detonator and detonate on the castle floor.

A few weeks later, Miller pursues Kantaris, the chief arms supplier of the Wild Dogs, at her hotel, which is a front for her Kantaris Organization and its illegal activities. Despite Miller overcoming multiple attacks on his life, including war-robots and a giant aircraft, the exact circumstances of this mission are unknown.

Types of InfantryEdit

The Wild Dogs are divided into a number of categories:

  • Blue soldiers are the normal-class soldiers that appear often. They are armed with handguns and have low accuracy.
  • Leader-class soldiers wear red caps, brown uniforms, and yellow trousers. They are armed with the same weapon as those of the blue soldiers but have better accuracy.
  • Red soldiers are the marksmen armed with the same weapon as those of the normal soldiers but frequently fire critical shots with high accuracy and their first shot is always lethal. Red soldiers are often using Castle Defense Emplacement such as AA-Gun or Cannon.
  • Helmeted soldiers wear dark blue uniforms and carry bullet-proof shields except for those in stage 3-3. Their accuracy is somewhat similar to the blue soldiers.
  • Orange soldiers do not participate in fights. Killing them drop extra seconds (up to a maximum of 5 seconds per soldier) for time extensions.
  • Machine gunners wear green uniforms and blue headbands. Their Stoner 63 machine gun barrage attacks increases their probability rate in hitting the player.
  • Missile men wore dark red uniforms and equipped with M1A1 Bazookas that they used with high accuracy at the expense of maneuverability, requiring a few seconds to ready themselves and fire. The fired rockets cannot be shot down.
  • Grenadiers wore orange berets and vests along with green trousers. They threw RGD-33 stick grenades that can be shot down.
  • Club men dressed similar to the grenadiers and equipped with steel poles.
  • Clawmen wore grey and black outfits. They're equipped with a gauntlet with steel claws.
  • White soldiers are the personal guards that appear when Sherudo and Wild Dog is present. There are a few subcategories of this soldier type:
    • Majority of personal guards used pistols with deadly accuracy making them the possible cause for the loss of lives other than the red soldiers.
    • Two personal guards used Stoner 63 machine guns with high accuracy. Each of them is seen stage 2 Sherudo boss fight and stage 3-3.
    • Thrower personal guards only appear in stage 2 boss fight. Two threw hand grenades whereas four threw knives.
    • Two personal guards used steel poles as melee attacks. Each of them is seen in stage 3-3 and Wild Dog boss fight.

Time Crisis: Project TitanEdit

A few months after the Sercia incident, the Wild Dogs resurface as the instigators of a plan to launch a robot army and rule the country of Caruba, as well as take revenge on Richard Miller by framing him for the murder of Xavier Serrano, President of Caruba. With only 48 hours left to clear his name before he is turned over to the Caruban Government, Richard first seeks out Kantaris on her yacht to save supportiver V.S.S.E. agent Marisa "Abacus" Soleil. She reveals that the Wild Dogs' master of disguise Ricardo Blanco was the one who shot Serrano.

Miller goes to Blanco's estate and attempts to apprehend him. Blanco tries to escape when a helicopter arrives, but he is killed by its passenger Wild Dog, still alive after his battle in Sercia but now wearing a crude machine gun-tipped prosthetic in place of his blown-off left arm. Before he dies, Blanco tells Miller that Wild Dog is fleeing to Rio Oro.

Miller goes to Rio Oro and infiltrates Wild Dog's lair, battling the army of mercenaries and a war machine. He discovers that Serrano is still alive and is told of Wild Dog's plans. With this knowledge, Miller fights through the remaining mercenaries and robots, then confronts Wild Dog himself. After being defeated, Wild Dog escapes on a helicopter as his robot army prepares to launch, but Miller shoots down his craft and sends it crashing into the robots, destroying them and again killing Wild Dog.

Types of InfantryEdit

The Wild Dogs are divided into categories:

  • Blue soldiers are the normal-class soldiers armed with handguns and have low accuracy. One of them used a steel pole in the Wild Dog boss fight.
  • Leader-class soldiers wear red caps, brown uniforms, and yellow trousers. They are armed with the same weapon as those of the blue soldiers but have better accuracy.
  • Red soldiers are the marksmen armed with the same weapon as those of the normal soldiers but frequently fire critical shots with high accuracy and their first shot is always lethal. Three of them used steel poles (one in stage 3-2 and two in stage 3-3).
  • Shield soldiers wear blue helmets and uniforms. They carry bullet-proof shields with the Wild Dogs' insignia. They are armed with the same weapon as those of the blue soldiers but have a slightly higher probability of hitting the player.
  • Yellow soldiers either do not participate in fights or use hit and runs. Killing them drop extra seconds (up to a maximum of 5 seconds per soldier) for time extensions.
  • Machine gunners wear light green uniforms and have a high probability of hitting the player.
  • Missile men wear orange vests and green trousers equipped with bazookas with high accuracy. The fired rockets cannot be shot down.
  • Grenadiers wear dark green uniforms and throw hand grenades that cannot be shot down.

Time Crisis IIEdit

In 1998, Neodyne Industries CEO Ernesto Diaz contracts the Wild Dogs to keep V.S.S.E. out of the way as he prepares to launch his Starline Network. At the headquarters of the NDI, V.S.S.E. agents, Keith Martin and Robert Baxter battle Wild Dog, revealed to still be alive and with a newer-model gatling-gun arm. Ernesto later joins the battle with a M202 FLASH rocket launcher. After his defeat, Wild Dog takes the time to cackle "V.S.S.E... you fools!" before blowing himself up via remote detonator.

Time Crisis 3Edit

In 2003, the Wild Dogs are hired by Zagorias Federation General Giorgio Zott in order to hold control on the country of Astigos Island. Wild Dog has returned with three types of weapon arms (a new M134 multi-barreled arm-cannon, a rocket laucher weapon arm and a flamethrower weapon arm), and he is accompanied by his apprentice Wild Fang. Together, they fight V.S.S.E. agents Alan Dunaway and Wesley Lambert outside Zott's base. Wild Fang is killed by the agents, but Wild Dog again blows himself up to evade capture.

Ever since Time Crisis 3, as long as Wild Dog's body is not found by anyone including the V.S.S.E, Wild Dog's death is always unconfirmed as they believe he made his escape through that explosion.

Time Crisis 4Edit

In 2006, the Wild Dogs are involved in the Hamlin Battalion incident. Armed with a new arm-cannon (which has a built-in rocket launcher) and a tractor beam weapon arm, Wild Dog ambushes U.S. Army Cpt. William Rush and V.S.S.E. agents Evan Bernard and Giorgio Bruno outside an Army base in Colorado. As the agents pursue Wild Dog, Rush and his men confront Wild Fang, who has outfitted himself with his own tractor beam on his right leg. Wild Fang is defeated and knocked into the path of an incoming UCAV, while Wild Dog's tractor beam malfunctions and he is buried by debris. Despite this, he still evades capture by blowing himself up.

Time Crisis 5Edit

V.S.S.E. agents Luke O'Neil and Marc Godart, accompanied by veteran agent Robert Baxter, attempt to negotiate with Wild Dog and his men for a briefcase containing classified information on a traitor in the V.S.S.E. The deal ends up falling through, and Wild Dog leads the agents on a lengthy chase until he is finally defeated. In a last show of defiance, Wild Dog remotely launches his arm-cannon (and the briefcase it holds) to an unknown location before he once more hits his detonator and blows himself up. It is as of yet unknown what becomes of the briefcase, though it is hinted that the Wild Dogs had been contracted by a "True Mastermind" to retrieve it.

Meanwhile, in the True Mastermind Edition, Luke and Marc, accompanied by Robert, chase the briefcase which previously landed in a deserted island with help of Catherine Ricci's signal transmitter through air support. The case is revealed to be in possession of an unknown assailant (whom Robert recognizes as his old partner Keith Martin), and the contents of the briefcase show that Robert is the traitor within the V.S.S.E. ranks, having murdered the VSSE's internal auditor Christy Ryan three months prior to the events of the game. This concludes that the "True Mastermind", leader, and contractor of the Wild Dogs was Robert all along.

Types of InfantryEdit

The Regular Drudges are divided into four categories:

  • Normal-class drudges are dressed in collared t-shirts, gray loading bearing vests, caps, and pants with knee-pads. They are armed with AK-12 assault rifles and have low accuracy. They come in a number of varieties as they wear gray half-face masks, berets, tuques, hats and shades. Six of them used semi-transparent bullet-proof shields and H&K MP5K sub-machine guns (three in stage 1-1 and three in stage 4-1). The ones in the stage 2 helicopter battle wield Pansarskott m/86 missile launchers and the projectiles can be shot down. In addition, there are those armed with assault rifles but their shots do not register crisis sights. Those on motorcycles in stage 3 wield sub-machine guns which their shots in stage 3-1 do not register crisis sights (in stage 3-3, they do not even bother to shoot) and each only require one to be killed (they will fall off from their motorcycles once shot, preventing follow-up shots). A few of them used M2 machine guns equipped with shields in stage 3-2 (mounted on trucks) and stage 5-2.
  • Leader-class drudges wear long sleeve dark blue collared shirts with shoulder pads, gray loading bearing vests, dark blue combat helmets, dark blue pants with knee-pads, gray half-face masks and green shades. They are armed with the same assault rifles as those of the normal-class drudges but with better accuracy. Those in stage 1-2 use throwing blades that are guaranteed hits but can be shot down. There are 15 of this soldier type with one in stage 1-1, two in stage 1-2 (using throwing blades), two in stage 4-1, five in stage 4-2, one in stage 4-3 and four in stage 5-2. It takes three handgun rounds to waste a leader-class drudge.
  • Armorer-class drudges wear yellow collared t-shirts, gray loading bearing vests, yellow tuques, pants with knee-pads, and wear shades. They are armed with the same assault rifles as those of the normal-class drudges. The probability rate of their shots hitting the players is low and drop ammo when killed. Hitting them in the bodies up to a maximum of three times can drop more ammo. There are four of this soldier type with one in stage 1-1 and three in stage 3-2. Unlike previous games, the obtained ammunition and amount are specific, such as:
    • Machine Gun [only in stage 3-2] (Drops 20 rounds with max of 60)
    • Shotgun [only in stage 1-1] (Drops 5 shells with max of 15)
  • Red drudges wear long sleeve red collared shirts with shoulder pads, gray loading bearing vests, red tuques, red pants with knee-pads, gray half-face masks and green shades. They are armed with the same assault rifles as those of the normal-class drudges but frequently fire critical shots with high accuracy. The one in stage 5-2 takes longer to fire critical shots. One uses a semi-transparent bullet-proof shield and H&K MP5K sub-machine gun in stage 4-1. Those in the stage 2 helicopter battle wield Pansarskott m/86 missile launchers and the projectiles can be shot down. Those on motorcycles in stage 3 wield sub-machine guns which their accuracy is 100% for first shot. Subsequently, the ones in stages 3-1 and 3-2 have 0% accuracy for their remaining shots while the one in stage 3-3 does not shoot after that.

Other Weapons Edit

  • Tracked armored vehicles appear in stages 2-1 and 2-3 (they also appear in stages 3-2, 3-3 and 6 but cannot be shot by the players). They are armed with two quad missile launchers and the projectiles can be shot down.
  • Attack helicopters appear in stages 2-1, 2-2 and 3-2. They are armed with two rocket pods and the projectiles can be shot down. Those in stage 3-2 are also armed with one M197 Gatling cannon.
  • A tactical missile appears in stage 2-3.
  • Trucks appear in stage 3-2. They are armed with a Browning M2 machine gun equipped with a shield blocking all frontal shots.

Trivia Edit

  • Despite Wild Dog appearing in Time Crisis, Time Crisis: Project Titan, Time Crisis II, Time Crisis 3, Time Crisis 4 and Time Crisis 5, his personnel are not involved in Time Crisis II, Time Crisis 3 and Time Crisis 4.
Games Time Crisis  · Time Crisis 2  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5  · Time Crisis: Project Titan  · Crisis Zone  · Razing Storm  · Time Crisis: Razing Storm  · Time Crisis Strike  · Time Crisis 2nd Strike
Soundtracks Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack
Characters
Protagonists Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · Elizabeth Conway  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jake Hernandez  · Jakov Kinisky  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · W.O.L.F. Leader  · Zeus Bertrand
Enemies Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Miscellaneous
Organizations Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · Neodyne Industries  · SCAR  · URDA  · VSSE  · Wild Dog Organization  · Zagorias Federation Army
Locations
Astigos Island  · Caruba  · Chateau de Luc  · Garland Square  · Lukano  · Sercian Republic
Weaponry
HACS  · Kraken  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Seekers  · SOCOM Mark 23 Pistol  · Spider Boss  · Terror Bites  · XA-60-Ex

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