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The U.R.D.A. (or URDA) is a terrorist organization in Crisis Zone.

Plot

The U.R.D.A. was a rogue terrorist group which took over the recently-opened Garland Square in Crisis Zone. Holding no hostages and making no demands for their reason for occupying the complex, the terrorist group allegedly took over the complex during closure hours to ensure no one would be allowed in the complex. This created a string of confusion within intelligence officials from all walks of life, including but not limited to the United Nations, the CIA, the M15, the British SAS, and the V.S.S.E.. With vague intel about the reason as to why the U.R.D.A. would occupy Garland Square with no hostages or demands, the Scotland Yard would work with the S.T.F. to suppress the vague threat before the U.R.D.A. can accomplish something, which was allegedly something that's up to no good, whatever it was.

Members

Derrick Lynch

  • Age: Unknown
  • Hometown: Unknown
  • Status: Deceased

The original leader of the U.R.D.A.. He planned on overthrowing London by overheating an active nuclear reactor named Geyser 1 by destroying the city with its nuclear radiation. He was shot by the S.T.F. agents as he fell off the control room's broken window, hitting the still active nuclear reactor, effectively ending his wrath and killing him.

Tiger

  • Age: Unknown
  • Hometown: Unknown
  • Status: Deceased

One of the second-in-commands of the U.R.D.A. and a bodyguard of Derrick Lynch. Tiger was feared within the U.R.D.A. for his great strength, which he used to lift or toss heavy objects as weapons. The heaviest item he was seen lifting was a construction beam, which he used like a club. Tiger was also an accurate shot with an AK-47 rifle. On defeat, Tiger attempted to throw a grenade at the S.T.F members but his partner Edge crashed into him while the pin was out, causing the grenade to blow both of them up.

Edge

  • Age: Unknown
  • Hometown: Unknown
  • Status: Deceased

Edge is one of the second-in-commands of the U.R.D.A. and a bodyguard for Derrick Lynch. Edge was once a student of ninjutsu until he was expelled for his violent tendencies. After this, Edge became a mercenary and eventually met Tiger, whom he befriended. After Derrick Lynch was arrested, Edge persuaded Tiger to help him break Lynch out of prison. After this, Lynch appointed Edge and Tiger as his lieutenants and bodyguards within the U.R.D.A.. In combat, Edge was a fearsome opponent, using wolverine-style melee blades which can also be thrown as projectiles via swinging them. He was also agile and fast, traits perfected during his days as a ninja-in-training. Edge was killed when he was blown up by a grenade along with his partner Tiger.

Jared Hunter

  • Age: Unknown
  • Hometown: Unknown
  • Status: Deceased

Derrick Lynch's second-in-command who led the U.R.D.A. remnants after Derrick's death. Attempting to seek revenge against "the S.T.F. Fools," Jared held the entire district of Grassmarket hostage and kidnapped Melissa Kessler as an insurance policy. On paper, Jared demands that all U.R.D.A. comrades impounded and incarcerated by British authorities released and safely returned to him in exchange for Melissa. In reality, he only cares about taking revenge against the S.T.F., the party he feels responsible for the downfall of Derrick Lynch's plans to destroy London. He was shot by the S.T.F. agents and his armed cruiser explodes, ending his wrath and killing him.

Types of Infantry

Arcade version

  • "Normal" class soldiers are dressed in blue fatigues, body armor, gas masks and yellow berets, and are armed with L85A1 assault rifles. Most of them require 6 shots to kill each of them. They have low accuracy for most of the game except Geyser 1 where they have high accuracy paring that to the red soldiers (to compensate this, those with high accuracy each require only 1 shot to kill them). A small number of them use shields which can be shot and destroyed (hits on the shield are not registered towards combo), and are armed with Steyr Mannlicher TMP submachine guns. In Garland Park, they can operate helicopters.
    • There is a version of the "Normal" class soldiers dressed in gray fatigues, body armor, gas masks and black berets. While they are similar to the normal soldiers in terms of accuracy, they each require 15 shots to kill them. This version does not appear in Geyser 1.
  • "Leader" class soldiers are dressed in urban city camouflage uniforms, body armor, night vision scopes, gas masks and blue berets, equipped with large telecommunication tools carried on their backs, and are armed with Calico M900 submachine guns. While slower than the other classes, they each require 25 shots to kill them, can still fire even when hit and can use their weapons as melee weapons when they are up close. While they do not frequently appear for most of the game, they do in Geyser 1 at the expense of requiring only 10 shots to kill each of them.
  • "Sharpshooter" class soldiers are dressed in red fatigues, body armor, gas masks and red berets, and are armed with L85A1 assault rifles. They each require 6 shots to kill them and their first shot is always accurate. They do not appear in Geyser 1.
  • "Specialist" class soldiers are dressed in black fatigues, body armor, gas masks and red berets. They each require 7 shots to kill them. There are two categories of these soldiers:
    • "Grenade Men" wield DM51 hand grenades. The grenades they throw will not register any crisis sights but can be shot down. This type does not appear in Garland Technology Center and Geyser 1.
    • "Knife Men" wield either machetes or knives. They will throw knives which cannot be shot down unlike Edge's blades, or slash with their machetes.

PS2 version

  • There are two types of "Normal" class soldiers. The first type are dressed in light blue fatigues, black combat boots, body armor, beige goggles and full face masks, and are armed with H&K MP5A3 submachine guns. They each require only 1 shot to kill them but have high accuracy in Geyser 1, Grassmarket Street and Belforte Hotel. The second type are dressed in dark blue fatigues, black combat boots, body armor, yellow goggles and full face masks. They are equipped with ammunition pouches, a case box and armor on their left shoulder. They each require 6 shots (8 shots on double gun mode) to kill them. A small number of them use shields which can be shot and destroyed (hits on the shield are registered towards combo). In Garland Park, they can operate helicopters.
    • There is a version of the "Normal" class soldiers dressed in jungle fatigues of which their pants are not folded and have green armor plates over the front of their lower legs, green combat boots, body armor/load-bearing vests and combat helmets which are fitted with hoods (the hoods can be destroyed if continuously fired at the head, revealing ski masks). They are equipped with armor on their shoulders (the left armor is different from the right armor), elbow and knee pads, and ammunition pouches. While they are similar to the normal soldiers in terms of accuracy, they each require 16 shots (24 shots on double gun mode) to kill them (except the first two in Garland Technology Center which requires 9 shots (12 shots on double gun mode) to kill each of them). One of them in the special story mode uses his weapon as a melee weapon when he is up close. This version does not appear in Geyser 1.
    • There is a version of the "Normal" class soldiers which only appear in the stage trial mode. They are identical to the light blue fatigue soldiers but dressed in yellow fatigues. Killing them gives more score and time bonus.
  • "Leader" class soldiers are dressed in black fatigues, black combat boots, white body armor, white armor plates over their lower arms and legs, and white full face masks. They are equipped with large telecommunication tools carried on their backs, and ammunition pouches, and are armed with H&K MP5A3 submachine guns. While slower than the other classes, they each require 20 shots (30 shots on double gun mode) to kill them, can still fire even when hit and can use their weapons as melee weapons when they are up close. Those in Geyser 1 require 40% fewer shots to kill each of them.
    • There is a version of the "Leader" class soldiers which only appear in the Special Story Mode. They are dressed in black fatigues, equipped with large telecommunication tools carried on their backs, brown body armor, brown armor plates over their lower arms and legs, and brown full face masks. There is only one each in all the stages except Geyser 1 and Crimson Beach (Crimson Sea in the U.K. version). Killing them gives the player special weapons for a limited time. However, they will escape after a period of time which the player will proceed the normal route if that happens.
  • "Sharpshooter" class soldiers are dressed in red fatigues, black combat boots, body armor, yellow goggles and full face masks. They are equipped with ammunition pouches, a case box and armor on their left shoulder, and are armed with H&K MP5A3 submachine guns. They have the same endurance as the dark blue fatigue soldiers but their first shot is always accurate. Unlike the arcade version, they appear in Geyser 1.
  • "Specialist" class soldiers are dressed in short-sleeved red shirts, green pants folded in military style with brown belts that have gold buckles around their waists, black combat boots, black fingerless gloves, body armor on the chest area, gas masks and full face masks. They are equipped with hip holsters around the abdomen area for their Mk 2 hand grenades and sheaths containing knives on each pant leg. They each require 8 shots (12 shots on double gun mode) to kill them (except the only one in Garland Technology Center which requires 50% fewer shots to kill him). There are two categories of these soldiers:
    • "Grenade Men" wield Mk 2 hand grenades. The grenades they throw will not register any crisis sights but can be shot down. This type does not appear in Garland Technology Center and Geyser 1.
    • "Knife Men" wield either machetes or knives. They will throw knives which cannot be shot down unlike Edge's blades, or slash with their machetes.
  • "Paratroopers" are dressed in dark blue fatigues, white body armor, white armor plates over their lower arms and legs, and white breathing helmets that have telecommunication tools inside. They are armed with H&K MP5A3 submachine guns and have high maneuverability when the jetpacks are used. They are similar to the "Leader" class soldiers in terms of accuracy and their endurance is equivalent to that of jungle fatigue soldiers. They only appear in two stages of the special story mode, Belforte Hotel and Crimson Beach (Crimson Sea in the U.K. version).
    • There is a version of the "Paratroopers" which only appear in the stage trial mode. They are dressed in gray fatigues, orange body armor, orange armor plates over their lower arms and legs, and orange breathing helmets. Killing them gives more score and time bonus.

Other Weapons

  • An infantry fighting vehicle resembling a M2 Bradley appears in Drycreek Plaza where it rams into the building. It is armed with a M242 chain gun but uses a charging ability instead of full auto fire, a M134 Minigun mounted on top of the turret, dual BGM-71 TOW missile launchers on the sides of the turret, three machine guns on the sides of the hull, two missile launchers and two M61 Vulcan Gatling cannons inside the hull. In the PS2 version, the number of road wheels on each side is six instead of five.
  • A large attack helicopter resembling a Boeing–Sikorsky RAH-66 Comanche appears in Garland Park. It is armed with a XM301 three-barreled Gatling cannon, two retractable missile launchers firing four missiles each on the sides, two large missiles (they are used for destroying the open linkways and never used against the player) and a bomb bay for dropping small bombs. In the PS2 version, it resembles a Mil Mi-24 with the vertical stabilizer facing down (resulting in the change from a retractable tricycle landing gear to a non-retractable conventional landing gear) and armed with the same weapons like its arcade counterpart.
  • Gyro helicopters appear in Garland Park and being small sized, do not have much endurance. They are armed with a M197 three-barreled Gatling cannon. In the arcade version, they have two types of camouflage. The first is yellow which is common. The second is red which only two helicopters have it. Like the red soldiers, the red gyro helicopters have high accuracy. In the PS2 version, they have only one camouflage, resemble the large attack helicopter and each require 30 shots (44 shots on double gun mode) to destroy them.
  • Experimental stealth defense droid A-0940 appears in Grassmarket Street where it ambushes Claude McGarren while in stealth mode. Subsequently, it attacks him while still in that mode and eventually loses its stealth camouflage after taking sufficient damage. It uses four feet for movement. It has a laser cannon as its main armament with missile launchers, laser irradiators (deployed separately), machine guns and Gatling guns as secondary armaments.
  • An armed cruiser is used by Jared Hunter as a means to escape from the S.T.F. after being defeated at Belforte Hotel. It is armed with Gatling guns, missile launchers and laser cannons.

Gallery

Infantry types (Arcade version)
Infantry types (PS2 version)
Other Weapons (Arcade version)
Other Weapons (PS2 version)
Games Time Crisis  · Time Crisis 2  · Time Crisis 3  · Time Crisis 4  · Time Crisis 5  · Time Crisis: Project Titan  · Crisis Zone  · Razing Storm  · Time Crisis: Razing Storm  · Time Crisis Strike  · Time Crisis 2nd Strike
Soundtracks Time Crisis 3D Sound Ensemble  · Time Crisis Arcade Soundtrack
Characters
Protagonists Alan Dunaway  · Alicia Winston  · Claude McGarren  · Evan Bernard  · Giorgio Bruno  · Keith Martin  · Luke O'Neil  · Marc Godart  · Richard Miller  · Robert Baxter  · Wesley Lambert  · William Rush
Supporting Characters Casey  · Catherine Ricci  · Christy Ryan  · Commander Kessler  · Daniel Winston  · Elizabeth Conway  · Marisa Soleil  · Melissa Kessler  · Rachel MacPherson  · Sarah Martin  · VSSE Trainees  · Xavier Serrano
Antagonists Buff Bryant  · Derrick Lynch  · Edge  · Ernesto Diaz  · Frank Mathers  · Giorgio Zott  · Gregory Barrows  · Jack Mathers  · Jake Hernandez  · Jakov Kinisky  · Jared Hunter  · Kantaris  · Marcus Black  · Moz  · Paulo Guerra  · Randy Garrett  · Ricardo Blanco  · Robert Baxter  · Sherudo Garo  · Tiger  · Victor Zahn  · Web Spinner  · Wild Dog  · Wild Fang  · WOLF Leader  · Zeus Bertrand
Enemies Civilian Militia  · Clawmen  · Drugged Soldier  · Elite Soldier  · Frogman  · Renegade Soldier
Miscellaneous
Organizations Hamlin Battalion  · Kantaris Organization  · Lukano Liberation Army  · Neodyne Industries  · SCAR  · STF  · URDA  · VSSE  · Wild Dog Organization  · WOLF  · Zagorias Federation Army
Locations
Astigos Island  · Caruba  · Chateau de Luc  · Garland Square  · Lukano  · Sercian Republic
Weaponry
HACS  · Kraken  · Piston Pod  · Quadruped Armored Vehicle  · Raptor  · Seekers  · SOCOM Mark 23 Pistol  · Spider Boss  · Terror Bites  · XA-60-Ex