The Elite Soldiers are special enemies in Time Crisis 5. They are the Regular Soldiers but are dressed in full military uniforms instead of T-shirts and pants (except red and dark blue type soldiers), combat helmets instead of caps or tuques (except dark blue type soldiers), minor changes (red type soldiers do not wear half-face masks and wear green visors instead of shades. Yellow type soldiers wear yellow visors instead of shades) and are equipped with a jump assist tool attached on their back and are wired to their arms and legs. This allows them to perform rolling jumps similar to what Keith Martin can do, and can do that in rapid succession which make them hard to hit (Keith Martin describes the Elite Soldiers as not being the normal drudges the next generation V.S.S.E. agents have encountered). However, the tool only gives the soldier a number of jumps before it runs out of power. Like the Regular Soldiers, they are armed with the AK-12 assault rifle chambered for the 5.45 x 39 mm, fitted with Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock, and modeled with a left hand-based charging handle.
They are more bulletproof than the Regular Soldiers in that shooting their bodies will only weaken them especially if special weapons are used while shooting their heads will kill them instantly.
There were four categories of Elite Soldiers:
- Greenish-blue soldiers are like the normal-class soldiers that have low accuracy.
- Dark blue soldiers are like the leader-class soldiers that have better accuracy than the normal-class soldiers. Like the leader-class soldiers, it takes three handgun rounds to waste a dark blue soldier.
- Yellow soldiers are the armorer-class soldiers and the probability rate of hitting the players is low. There are two of these soldiers and each of them drop 20 machine gun rounds, 5 shotgun shells and 1 grenade when hit in the body three times. They only appear in stages 5-2 and stage 6.
- Red soldiers are the marksmen that frequently fire critical shots with high accuracy especially the one in stage 5-3 when aimed at player two (almost immediately firing a critical shot once the action starts). They do not immediately fire critical shots after performing rolling jumps.